The idea came when a friend and colleague asked me to model a high-resolution model of the Combine APC from Half-Life 2 to be used in a short film he wanted to shoot. Since it was supposed to be a live-action, the vehicle had to look realistic and be believable as a real asset. I took this chance to push my modelling, texturing, and lookdev skills, trying to achieve the best look possible, without limitations of poly count, or number and resolution of textures. Through the phases of this making-of, I’ll focus more on the ideas I wanted to develop, the problems I faced on the way, and the methods I used to resolve them. Technical proficiency is only one aspect of creating digital images. Balance, composition, and mood are extremely important too, and can make the difference between a good image and a great one.